Filme
Project Pangaea;Sience Fiction
Typ: |
YouTube-Video |
Dauer: |
02:26 |
Autor: |
Kirill Dulkin Art |
Quelle |
Workflow
Project planning
Idea generation and references gathering
Concept Art & Design
2D Storyboard and later a 3D Layout
Modeling, placing and texturing the main character and its accessories, police drones, police robots, city etc. (For buildings and the small city cars I used kit parts as a baseline, which I remodeled and textured).
Rigging and setting drivers: complex rig for the police robot and the winged jetpack, simple rig for police cars and the main character.
Animating: bottom-up, »« om single objects to interaction between objects, to camera movement. (in some scenes I used Mixamo to animate the main character).
Cloth simulation
Particles: glass, city cars, some of the police drones scenes, some parts of the city.
Lighting
Rendering: Cycles as the main render engine, EEVEE as a complementary engine. Because I was limited in my render resources, I tried to render small corrections and details in EEVEE to save time. Also, I split scene rendering to different elements (for example background and foreground) as much as I could, to lower the time needed for potential correction renders.
Compositing: „Rebuilding“ the scenes in AE with the rendered elements and passes.
2D VFX in AE
2D Lighting Correction and Light emphasize
Establishing the color themes and Colour Correction
Editing
Finalizing and Output
Kit parts, References (Evgenii Park, Vitaly Bulgarov, Shkumbin Ferizi)
Produktionsaufwand (Skywatch)
Auf einer Folie zum Blenderday 2021 wurden folgende Daten für die Produktion gezeigt:
202 VFX Shots
60 Künstler weltweit verteilt
4 VFX Hersteller
Geldbedarf: rund 35000 Dollar
4 Jahre der Nachbereitung, zweieinhalb Jahre der Endbearbeitung
Haupwerkzeuge: Blender, Nuke